![]() ![]() ![]() That this unusual take is accomplished via a unique set of game mechanics makes all the difference in arguing for Rebuild not following the run-of-the-mill “splatter zombie brains with a baseball bat” approach of most games interested in this kind of monstrosity.īy focusing the player on resource allocation, expansion of territory, and assignment of roles to a ragtag group of humans trying not merely to survive but to redevelop a society, the game maintains a moody and dark horror vibe but still sets a more hopeful goal for the player to achieve than is usually found in the hopelessness of zombie fiction: the ability to rebuild. Nevertheless, Rebuild is not a survival-horror game or an action-horror game instead, this is a turn-based-strategy horror game. With all the games about dismembering and being dismembered by the undead, one would think that the gaming market is just a tad oversaturated by the image of the zombie. Rebuild (Sarah Northway, 12 February 2011)
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